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 Jecht's Technique Registration

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Jecht
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Male Character Age : 18
Posts : 66
Ryo : 7000

PostSubject: Jecht's Technique Registration   Thu Jun 13, 2013 4:11 pm

Name: Hiten Mitsurugi-ryū [Flying Heaven Honourable Sword Style]

Rank of Jutsu: D-S

Element Affinity: N/A

Type: Inheritance

Distance: N/A

Description: The Hiten Mitsurugi-ryu is taught to the Seijuro family for generation. It is based on obtaining Shinsoku (godspeed). Hiten users need to have exceptional talents in both agility, Battōu-jutsu, observation to analyse opponents, and the perfect balance to place themselves in the best possible position to strike, meaning they must have good reaction time and speed. The art is based on swift, verstaile and accurate attacks on a target whether it's from the air or the ground. It is a style used by few, and was designed to let the user defeat numerous opponents with one or just a few strikes and its basics revolve around taking out multiple targets at once. The main mechanic of Hiten Mitsurugi-ryu is Battoujutsu. It was passed down to the Seijuro family, by their fathers or grandfathers.
One cannont perform Hiten Mitsurugi-ryū techniques without learning and understanding the art from their masters. Once they have, they may use the Hiten Mitsurugi-ryū techniques.



At D-rank (meaning Kenko), The user can passively send chakra to the body to be 10% more agile, 10% Speed increase and 10% increase in reaction rate. Once this has been activated, the user can perform Hiten Mitsurugi-ryu techniques. The boost lasts for 5 posts with a cooldown of 6 posts. Note: The user can still use Hiten Mitsurugi-ryu after the boosts are lost.


At C-rank (meaning Kenshi) The user charges for one post. The user's body speed increases by 15% and reaction rate increases by 15%. Lasts for 3 posts. Cooldown 5 posts.


At B-rank (meaning Kengo) The user charges for one post and their body's speed increases by 35% and reaction rate increases by 30%. Lasts for 6 posts. Cooldown 8 posts


At A-rank (meaning Kensei) The user charges for one post and their body's speed increases by 65% and reaction rate increases by 60%. Lasts for 8 posts. Cooldown 8 posts. Twice per topic. Once in this state, the user can perform Kuzu Ryū Sen (Nine Headed Dragon Flash)



At S-rank (meaning Kenjin) The user charges chakra passively. This technique increases the users speed by 120% and is used to perform the technique: Amakakeru Ryu no Hirameki (Heaven's Soaring Dragon Flash). Note: The user will have to pay the cost of chakra for BOTH techniques. Lasts for 2 posts, Once per topic. After the user has performed the technique and isn't a S-rank Samurai, his speed decreases by 40% for 3 posts, and can barely walk because of the strain. Afterwards, the user must create a healing topic of 500 words.
 

Name: Battōjutsu Stage I
Rank of Jutsu: D
Element Affinity: -
Type: Kenjutsu
Distance: -
Description: Passive; this technique is the first stage of iajutsu school of kenjutsu which focuses on quickly drawing one's sword for combat. At this stage the user is able to draw their sword from either their waist or from their back, this allows them to either get into position for fighting or to quickly draw their sword for blocking. This does now however allow for the user to both draw their blade and make an attack all at once, when using this level of iajutsu there is a one second delay between drawing the weapon and the first opportunity to strike. 5 post cool down.

Name: Volleyball Fist
Rank of Jutsu: D
Element Affinity: -
Type: Taijutsu
Distance: Direct Contact
Description: Passive, The user strikes their target with a powerful uppercut style strike which with added chakra is able to knock them fifty feet straight up into the air at 50mph before they reach maximum height and start to fall back down to the ground. A clean hit on a weaker point of the body, such as the jaw, can cause damage by either cracking the bone or dislocating the joint. If the victim doesn't land properly this has the potential to break bones from the force of gravity after a fifty foot fall. Rather than needing to charge chakra for the attack the user exerts all the energy for the technique in an instant with a cool down of 5 posts.

Name Hiten Mitsurugi Style: Do Ryu Sen (Earth Dragon Flash)
Rank of Jutsu: D
Element Affinity: N/A
Type: Kenjutsu
Distance: Self - 20feet
Description: Passive; The user sends a small amount of chakra to his sword, raises his sword and slams it towards the ground, causing it to form a fissure which travels at the speed of 25mph. After 10 feet, the fissure explodes, sending rubble of whatever substance the ground is made of at speed of 25mph (Note: This technique only works if the weapon is stronger than the material the ground is made of). Cooldown 3 posts

Name: Battōjutsu Stage II
Rank of Jutsu: C
Element Affinity: -
Type: Kenjutsu
Distance: -
Description: Passive; this technique is the second stage of iajutsu school of kenjutsu which focuses on quickly drawing one's sword for combat. At this stage the user is able to draw their sword from either their waist or from their back, this allows them to either get into position for fighting or to quickly draw their sword for blocking or striking. At this level the user is able to both draw their blade and make an attack all at once, this level of Battōjutsu only allows one swift strike to be performed before the user instantly returns their weapon to it's sheath. 5 post cool down.

Name Hiten Mitsurugi style: Ryu-tsui-sen (Dragon Mallet Flash)
Rank of Jutsu: C
Element Affinity: N/A
Type: Kenjutsu
Distance: Till blade's length
Description: Passive; the user leaps in the air, while in the air, the user uses the momentum from the fall to swing down the blade with two hands in a vertical motion, either striking the head or the shoulders. The user's blade is coated with chakra to add a stronger blow. If hit with the sharp edge, normally enough to decapitate a person's head, if done on the shoulders, goes as deep as the sword itself with 1.5 inches more. If hit from the reverse edge of a blade, can break bones and a concussion.
Cooldown 4 posts.

Name Hiten Mitsurugi style: Sō Ryū Sen
Rank of Jutsu: C
Element Affinity: N/A
Type: Kenjutsu
Distance: Blade length till 10ft
Description: Passive; While the user sheaths his sword and goes into the Battōu-jutsu stance, the sword is swung at the opponent like usual. The true strength from So Ryu Sen is that it is followed up by a second attack, after the first attack from the sword hits, the sheath is also swung at the target in rapid succession. So Ryu Sen is extremely useful when the first attack misses the target (or does not cause enough damage to down an enemy), since the sheath attack gives the user a follow-up or chance to strike at the opponent again. The sheath is hard enough to cause enough damage to stun the target and the damage is fractures, stun lasts for one post. Cooldown 4 posts

Name: False Clone Technique
Rank of Jutsu: B
Element Affinity: -
Type: Taijutsu
Distance: 30 feet
Description: The user gains an enormous bust of speed that allows them to move so fast that they leave false images of themselves in their wake. At any given time there can be up to ten images in the near area and until the user of the technique stops moving it is impossible to tell which is real and which is false image. If the user is struck and/or stops moving then all false images are immediately dispersed. This technique can be kept up as long as the user likes given that they pay ten chakra every round after activation in upkeep.

Name  Hiten Mitsurugi style: Jin Ryu Sen
Rank of Jutsu: B
Element Affinity:  N/A
Type: Kenjutsu
Distance: 0-20 feet
Description:
The user charges for one post or readies for a batto-stance. After he has accomplished either, he runs towards the target or multiple targets and in a flash, strikes them. If done on multiple targets, it is one hit per target with a maximum of 10 targets. The damage is enough to cause concussions with multiple 1 inch slashes, the concussion lasts for 1 post if done on multiple targets. If done on a single target, the user attacks the target multiple times using either the blunt side of his sword or the sharp side, on the target's head, shoulders and chest, causing a concussion along with fractures and bruises, which lasts for one post if done with the blunt side, if not, 2 inch slashes on the chest and shoulders if done with sharp side. The speed at which one moves is that of a Special Jounin (40mph), after one reaches a rank higher than Special Jounin, the speed is adjusted to that rank accordingly. Cooldown 6 posts

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Last edited by Jecht on Sat Jun 22, 2013 5:46 am; edited 26 times in total
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Male Character Age : 18
Posts : 66
Ryo : 7000

PostSubject: Re: Jecht's Technique Registration   Fri Jun 14, 2013 2:34 am









The Eight Inner Celestial Gates of Chakra

(8 Inner Gates)



Rank of Jutsu: A

Element Affinity: N/A

Type: Taijutsu

Distance: Self

Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By opening these gates, the user can surpass their own physical limits at the cost of extreme damage to their own bodies.The state of having all Eight Gates open is known as Eight Gates Released Formation (八門遁甲の陣, Hachimon Tonkō no Jin; English TV "Eight Inner Gates Formation"). Any shinobi who activates this state will temporarily gain powers greater than a Kage, but they will die because of the damage done to their body. While the gates are active the use of taijutsu moves does not deplete the users chakra pool but they are limited to the use of up to two B rank or lower taijutsu per round or one A rank or above.


The Gate of Opening (開門, Kaimon), located in the brain. This gate removes the restraints of the brain on the muscles allowing twice the normal strength of the body of the user. Unlocking this gate allows the user to use the Front Lotus.

The Gate of Healing (休門, Kyūmon; English TV "The Gate of Rest"), located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. Opening this gate allows the user to restore half of the overall chakra pool after it has been open for a round.

The Gate of Life (生門, Seimon), located on the spinal cord. Allows the user to use the Reverse Lotus. The increased blood flow turns the skin red. It allows the user to perform the Leaf Hot Wind.

The Gate of Pain (傷門, Shōmon), located on the spinal cord. Increases the user's speed and power. May cause muscle tissue to tear on use.

The Gate of Limit (杜門, Tomon; English TV "The Gate of Closing"), per above. Located in the abdomen.

The Gate of View (景門, Keimon; English TV "The Gate of Joy"), per above. Located in the stomach. Allows the user to perform the Morning Peacock. Opening of this gate releases such large amounts of chakra that it can cause nearby water bodies to form a vortex around the user.

The Gate of Wonder (驚門, Kyōmon; English TV "The Gate of Shock"), per above. Located below the stomach. Allows the user to perform the Daytime Tiger. Those who open this gate pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. In the video games, allows the user to perform the Eternal Chaotic Dance. The aftereffects of opening the gate are that the users muscle fibers are ripped to shreds, causing intense pain if anything or anyone touches him.

The Gate of Death (死門, Shimon), located at the heart. Releasing this gate uses up all of the body's energy. It makes the heart pump at maximum power and exceeds the power of every other gate. Opening this gate assures the user's death shortly after. (Must be S rank to open)

As each gate opens in addition to opening the use of each technique the user's power and speed are increased at a drastic rate, the actual rate is as follows:

Gate #1. +20%
Gate #2. +40%
Gate #3. +60%
Gate #4. +80%
Gate #5. +100%
Gate #6. +140%
Gate #7. +180%
Gate #8. +200%

In order to activate this jutsu it costs the normal amount for an A rank jutsu (40cp), to keep the gate you are using open you must pay 10cp per round however if you wish to open the next gate in line it will cost an additional 10cp (so on rounds where new gate is opened overall cost is 20cp). If the user falls to the point where they have no chakra left when the gates are disabled then they are subject to having their body seriously injured, how badly follows as such:

If the chakra pool ran out and you went up to the...

First Gate: No noticeable damage other than muscle soreness

Second Gate: Intense Fatigue, moves at half speed for three posts

Third Gate: Intense Fatigue, moves at half speed for five posts

Fourth Gate: Muscle Tearing, Muscles are torn and the user cannot freely move until a healing topic has taken place (Healing topic: 500 words minimum)

Fifth Gate: Muscle Tearing, Muscles are torn and the user cannot freely move until a healing topic has taken place (Healing topic: 1000 words minimum)

Sixth Gate: Muscle Tearing, Muscles are torn and the user cannot freely move until a healing topic has taken place (Healing topic: 1500 words minimum)

Seventh Gate: Muscle Tearing, Muscles are torn and the user cannot freely move until a healing topic has taken place (Healing topic: 2000 words minimum)

Eighth Gate: Death, using the final gate will kill the user but they are free to use it until their chakra runs out.



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-------------------------------------------
-------------------------------------------

This technique is limited to a certain number of people and based on your specializations you are limited to a certain number of gates as follows:

Primary Specialization- All eight gates. (Three members can receive.)

Secondary Specialization - 6/8 gates. (Two members can receive.)

Third Specialization - 4/8 gates. (One member can receive.)

Fourth Specialization - 2/8 gates. (One member can receive.)

-------------------------------------------
-------------------------------------------
-------------------------------------------

The eight gates are treated as one jutsu for the technique limitation of a character, however each one of the eight must be bought individually, the prices for EACH gate are as follows:

1.5000
2.7500
3.10000
4.12500
5.17500
6.22500
7.32500
8.42500

------------------

Name Kuzu Ryū Sen (Nine-Headed Dragon Flash)
Rank of Jutsu: A
Element Affinity: N/A
Type: Kenjutsu
Distance: 10ft - 20ft
Description:
The user charges for 1 post. The user then must locate all 9 vital spots of the target for one post. The 9 vital points being Head, Both shoulders, both wrists, the 2 sides of the waist, between the legs and the chest.
After the user has finished locating all the 9 vital spots, using god-like speed, the user simultaneously strikes all 9 spots, making it extremely hard to dodge, with the possibility of blocking. It requires activating Hiten Mitsurugi-ryu at A-rank capacity. Cooldown 9 posts

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Last edited by Jecht on Sun Jun 16, 2013 4:39 pm; edited 1 time in total
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Jecht
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Male Character Age : 18
Posts : 66
Ryo : 7000

PostSubject: Re: Jecht's Technique Registration   Sun Jun 16, 2013 4:17 pm

Completion bump, ignore the second post for now

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Neo
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Male Character Age : 28
Posts : 308
Ryo : 20000

PostSubject: Re: Jecht's Technique Registration   Thu Jun 20, 2013 4:35 am

Flying heaven honorable heaven sword style:

Code:
D-S rank - state that it requires a charge not just a 1 post charge as all jutsu have a set limit per rank for how long it takes for jutsu to charge.
Earth Dragon Flash:

Code:
Sends the rubble where?
Dragon Mallet Flash:

Code:
How far does the chakra boost the strength of the weapon?
So Ryu Sen:

Code:
How long does the stun last?
False Clone Technique:

Code:
Enormous burst of speed is how fast exactly?

Code:
Can the clones attack or are they just for show?
Jin Ryu Sen:

Code:
Remove the "charge for one post" and just add that it requires chakra charging.

Code:
How fast is this flash strike?

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Neru
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PostSubject: Re: Jecht's Technique Registration   Thu Jun 20, 2013 5:10 am

For the Hiten Mitsurugi-ryu, I just said charge for one post because I figured that the Comprehensive battle topic already states something about it like, if you are Genin, C-rank jutsu require 2 post charge and B-rank 3 post charge

Earth Dragon flash: well generally towards the opponent, it depends on where the strike was hit as the ruble only goes straight, imagine a shotgun pump.

So Ryu Sen: Enough time to land another combo

False Clone Technique: discussed in chatbox and the clones are more of an afterimage, i think

Jin Ryu Sen: ok and the flash strike is as fast as a Special Jounin. Oh and Il be changing the damage a bit.

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Last edited by Neru on Sat Jun 22, 2013 1:19 am; edited 1 time in total (Reason for editing : earth dragon flash not the other one)
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Neo
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PostSubject: Re: Jecht's Technique Registration   Sat Jun 22, 2013 1:11 am

Mallet Flash:

Code:
Add that in.
Neo wrote:
How far does the chakra boost the strength of the weapon?
So Ryu Sen:

Code:
So that would probably be for one post then

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PostSubject: Re: Jecht's Technique Registration   Sat Jun 22, 2013 1:23 am

well on the sharp edge, depends on how you strike the person, normally enough to decapitate a person's head, if done on the shoulders, goes as deep as the sword itself with 1.5 inches more I guess. for the reverse side I already wrote how much damage it does

yeah only for a post

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Neo
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PostSubject: Re: Jecht's Technique Registration   Sat Jun 22, 2013 4:42 am

Hiten Mitsurugi-Ryu:

Code:
Also all those techniques that are stated within the jutsu will have to be made into individual techs. Just throwing that in as a just in case.


So Ryu Sen:

Code:
How long does the stun last?


Jin Ryu Sen:

Code:
For technical purposes how fast would this 'flash' attack be?

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Male Character Age : 18
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Ryo : 7000

PostSubject: Re: Jecht's Technique Registration   Sat Jun 22, 2013 4:45 am

yes that's why I didn't add an A-rank tech in there, i wont be using the S-rank till I reach B-rank level (Kengo)

one post

i already said special jounin speed which is 40 mph


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Neo
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PostSubject: Re: Jecht's Technique Registration   Sat Jun 22, 2013 4:53 am

Alright just making sure you knew.


Code:
Add that in the description then and I wouldn't have had to repeat myself .-.

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Jecht
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Male Character Age : 18
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PostSubject: Re: Jecht's Technique Registration   Sat Jun 22, 2013 4:59 am

oh crap my bad haha, il do it now

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PostSubject: Re: Jecht's Technique Registration   Sat Jun 22, 2013 5:04 am

Alright good good. These are the free ones correct?

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Male Character Age : 18
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PostSubject: Re: Jecht's Technique Registration   Sat Jun 22, 2013 5:21 am

Yes, the only one I'll need to buy is the S-rank for the Hiten Mitsurugi-ryu

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PostSubject: Re: Jecht's Technique Registration   Sat Jun 22, 2013 5:23 am

They seem alright, I may re-check them once I get some rest but for now though...

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