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 Shinobu Miyamoto [technique list]

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Shinobu
Genin
Shinobu


Character Age : 15
Posts : 278
Ryo : 22403

Shinobu Miyamoto [technique list] Empty
PostSubject: Shinobu Miyamoto [technique list]   Shinobu Miyamoto [technique list] Icon_minitimeThu Nov 08, 2012 11:45 pm

Genin (D Rank)

Name: Volleyball Fist
Rank of Jutsu: D
Element Affinity: -
Type: Taijutsu
Distance: Direct Contact
Description: Passive, The user strikes their target with a powerful uppercut style strike which with added chakra is able to knock them fifty feet straight up into the air at 50mph before they reach maximum height and start to fall back down to the ground. A clean hit on a weaker point of the body, such as the jaw, can cause damage by either cracking the bone or dislocating the joint. If the victim doesn't land properly this has the potential to break bones from the force of gravity after a fifty foot fall. Rather than needing to charge chakra for the attack the user exerts all the energy for the technique in an instant with a cool down of 5 posts.

Name: Kyōsei undō (forced movement)
Rank of Jutsu: D
Element Affinity: -
Type: Taijutsu
Distance: Direct Contact
Description: The user builds up a moderate level amount of chakra into his fingers to perform this technique. The user places a closed fist on the target's body either by punching them or simply by touching them with it and then releases the chakra all at once for a short burst of power that sends the affected person flying through the air. The target is launched at 30 mph and goes fifty feet before falling to the ground. Unless the user actually uses a forceful punch this causes nothing more than pain in the chest, it is meant more to puut space between the user and the target and possibly slam them into the surroundings than to be a physical assault in itself. One round charge and three round cool.

Name: Battōjutsu Stage I
Rank of Jutsu: D
Element Affinity: -
Type: Kenjutsu
Distance: -
Description: Passive; this technique is the first stage of iajutsu school of kenjutsu which focuses on quickly drawing one's sword for combat. At this stage the user is able to draw their sword from either their waist or from their back, this allows them to either get into position for fighting or to quickly draw their sword for blocking. This does now however allow for the user to both draw their blade and make an attack all at once, when using this level of iajutsu there is a one second delay between drawing the weapon and the first opportunity to strike. 5 post cool down.

Name: Shotgun Fist
Rank of Jutsu: E-D
Element Affinity: -
Type: Taijutsu
Distance: 10 feet
Description: Passive; Taking a handful of sand, dirt or salt in one's fist they clump it into a loose ball and launch a powerful punch and the materials fly out a few feet and then explodes from force inside the mass causing the material to spread outward with power depending on how hard the user punches (which rank is used). At E rank this is able to open up millimeter scratches in a 3 inch area on the opponent's exposed skin and stuns them for a second. At D rank this techniqur can open up slices in a 5 inch area that are an eighth of an inch deep and stuns the opponents for two seconds. This is more of a defensive technique to push the opponent back rather than use for offense. 3 post cool down.

Chuunin (C Rank)

Name: Battōjutsu Stage II
Rank of Jutsu: C
Element Affinity: -
Type: Kenjutsu
Distance: -
Description: Passive; this technique is the second stage of iajutsu school of kenjutsu which focuses on quickly drawing one's sword for combat. At this stage the user is able to draw their sword from either their waist or from their back, this allows them to either get into position for fighting or to quickly draw their sword for blocking or striking. At this level the user is able to both draw their blade and make an attack all at once, this level of Battōjutsu only allows one swift strike to be performed before the user instantly returns their weapon to it's sheath. 5 post cool down.

Name: Sword Art: Shadow Strike
Rank of Jutsu: C
Element Affinity: -
Type: Kenjutsu
Distance: 10 ft max
Description: The user charges energy for a round in order to use this technique. After the charging he user releases the energy after slashing and leaves behind a false clone that appears to be completely real. The user then appears behind their target and slashes with their blade in the opponent's blind spot. This technique is nearly instantaneous (all of it taking place in a single second) so it is better to try and prevent it from happening than to dodge. 6 post cool down.

Name: Suiken Ryuu - Drunken Fist Style
Rank of Jutsu: C
Element Affinity: -
Type: Taijutsu
Distance: Self
Description: Suiken Ryuu is fighting style utilizing alcohol to loosen the body's muscles and the unstructured movements make the users attacks harder to predict. By being in this drunken state, the user can take more damage without feeling the pain, gain higher agility and provide a natural fluidity to their movements. To obtain the state where this technique becomes usable a character must ingest alcohol for two rounds in a row, after that the chakra cost is deducted from them and this technique begins and the effects last for up to five rounds. The actual stats is that there is zero way to predict or anticipate the user's movements before they occur without the sharingan (even then there is a slight delay), a loss of pain occurs (though a good direct blow of B rank level or higher will end the effects of the jutsu early) and the user's speed is increased +40% along with their evasiveness.

Name: Sword Art: Aftershock
Rank of Jutsu: C
Element Affinity: -
Type: Kenjutsu
Distance: Length of the blade
Description: Passive, after a sword has been swung by the user of this technique energy leaked from the weapon creates a small rupture in the area that the blade passes through in the air. This causes a temporary lack of substance in that specific area and is unseen but definitely felt by any who pass through this area. While the rupture is still present moving into the area affected (which is specifically the path the sword took in the previous swing) it is like being cut by that blade. The rupture lasts a maximum of five seconds or one post (no more than either so a two second long post would still result in this ending). Four round cool down.

Special Jounin (B Rank)

Name: Headbutt
Rank of Jutsu: B
Element Affinity: -
Type: Taijutsu
Distance: Direct Contact
Description: Passive; the use of this technique hardens the bones in the users skull, neck and spine to make it so they are able to strike with full force without risking injury. Though the damage caused all depends on the force exerted after this technique is put in place it makes it so that a person could easily slam their head into a person and break bones, but it wont help with anything harder than that. Any hit on the skull causes a concussion and makes the person hit pass out rather than killing them, unless they get hit on the temple at which point the pressure point factor added into it causes a fatality. The chest cavity also doesn't cause instant death, it instead becomes cracked and extremely fragile after a solid hit is landed, other bones in the body are able to be shattered upon contact. Rather than needing to charge chakra for the attack the user exerts all the energy for the technique in an instant with a cool down of 7 posts.

Name: Yama Seal: Release (Curse Mark: Stage 1)
Rank of Jutsu: B
Element Affinity: -
Type: Juinjutsu
Distance: Self
Description: By succumbing to the power of the Curse mark (One post charge), the user can release an evil energy that takes physical form on their body in the form of an intricate pattern, in the case of the Yama Seal this pattern is a pattern of brush stroke arrows in a black ink that glows red when chakra is being used. Usage of this evil mark's power grants them a 50% increase in speed, strength, agility, reflexes, defense. While in this cursed form the user is granted a one rank increase in power of one jutsu of your choosing, (similar to how when cursed Sasuke's chidori turned black and was much more powerful, this increased version of the jutsu needs to be approved and posted in a spoiler after the original in your jutsu list). This jutsu has its downside, leaving the user practically exhausted after use, leaving them with a decrease equal to the increases they had while in cursed mode for 4 posts. Lasts for 4 posts if untrained or 8 after a 1500 word training topic. Once per topic use.

Yama Seal:

Name: Chakra Transplant Seal
Rank of Jutsu: B
Element Affinity: -
Type: Fuuinjutsu
Distance: Touch
Description: Charge equal to hand seals; the user uses the chakra they build up to use this technique to form a Muko (void) kanji appear on their palm which dimly glows a deep red. While this seal is active on the users hand ( a maximum of 2 posts if no contact with another is made) they must simply reach out and touch their target, when this is done an identical mark is placed on their body which then synchronizes with the original to start the technique's effects. When the seals sync up the second mark starts draining chakra out of the target it was placed onto and sending that energy back to the original which uses it to replenish the user's chakra pool by the amount drained. This technique drains 10% of the target's chakra per round and continues draining them for a total number of three rounds. When the technique ends both of the marks fade away. 8 round cool down.

Jounin (A Rank)

Name: Wrath of the Mountain King (Curse Mark: Stage 2)
Rank of Jutsu: A
Element Affinity: -
Type: Juinjutsu
Distance: Self
Description: In order to activate this technique the user must already be in the first stage of their curse mark, after that they must charge for another round which activates stage 2. At this point the user has released so much evil energy from the mark that their entire body starts to morph and reshape, giving them a new body of relatively the same size with possible new parts (such as wings or horns). Similar to stage one this level of the curse mark grants an increase to the user's speed, strength, agility, reflexes and defense; however the increase goes up to 100%. While in this form one of your techniques becomes imbued with the hellish power you are using, raising it's power to that of a S rank jutsu regardless of its original rank, once again this increased version of the jutsu needs to be approved and posted in a spoiler after the original in your jutsu list. This S rank level increase to the technique is only able to be used once per topic regardless of it's cool down. This jutsu has its downside, leaving the user practically exhausted after use, leaving them with a decrease equal to the increases they had while in cursed mode for 4 posts.. Lasts for 4 posts if untrained or 8 after a 2500 word training topic. Once per topic use.

Specifics of Yama Seal Stage 2: While in stage 2 a carrier of the Yama seal grows twelve inches in height as well as lengthening their hair to at least shoulder length which then hardens and wraps itself into a knot behind their head while shifting color into a fiery red. Their skin and bones hardens like a suit of armor which is as strong as reinforced steel making them a defensive monster. The only part of their body which doesnt match the rest in hardness is the area around the wrists and back of the hands, these grow even stronger with a mass growing that look like hand guards in martial arts. This area of the hands is the equivalent of diamond in hardness. After the technique ends the user shrinks back to their normal height and the hairs and things grown while it was active fade into chakra and disappear while their original appearance is restored.

Yama Seal Stage 2; Wrath of the Mountain King:

S Rank

Name: Kurēn no hōhō (Way of the Crane)
Rank of Jutsu: D-S
Element Affinity: -
Type: Kenjutsu
Distance: -
Description: The Way of the Crane is an art of Kenjutsu created by the Miyamoto family that focuses on extremely fast strikes, accompanied with deadly accuracy and precision. Power and Dexterity are the primary points of interest in this style, making quick and fluid use of the user's wrists along with a powerful arm essential in understanding this sacred art of the sword.

The art of the Crane Style is to hold the blade with both hands spread evenly across the hilt for an extremely firm grip that allows complete and total control over the weapon in the user's hands. While holding the blade in this way the actual amount of pressure from hand to hand is different. Ranging from loose and fluid with the bottom hand to an almost iron grasp with the top. Doing this allows for the bottom hand to be the primary source of the quick and rapid movements of the blade while the top hand ensures that each and every strike has a considerable amount of strength behind it for damaging slices even with mere grazes.

D Rank: At this rank, the user can pour 10 chakra passively per round which allows the user to gain an increase in power and dexterity. In doing so, the user has the ability to accurately block oncoming attacks of kenjutsu and taijutsu nature in almost an instant, the speed is similar to battojutsu however to remain focused they can not move to attack with this speed. This level of kenjutsu style requires no cooldown, however can be the most chakra consuming due to each and every limb having the opportunity to become stimulated continuously.

C Rank: At this rank, the user can passively pour 20 chakra into the muscles of their body, allowing for an increase in power and dexterity. This stimulates the muscles within the user's limbs to grant deadlier strikes along or incredibly fast evasion. This level of the style allows the user to both block and attack with speed that is almost unable to be seen, however the user is unable to make more than one attack at once (meaning they cant use this speed to make fifty strikes in a second). After the user has been stimulated for an attack, there is a 2 post cooldown until this level of the Crane Style can be used again.

B Rank: At this rank, the user can passively pour 30 chakra into the muscles of their body, allowing for an increase in power and dexterity. This stimulates the muscles of the user for two posts to grant deadlier strikes along or incredibly fast blocking capabilities. This allows for semi-instant blocks and strikes like the lower levels however the user is still restricted to one attack at a time. After the user has been stimulated for an attack, there is a 4 post cooldown until this level of the Crane Style can be used again. At this level, every swing of the sword becomes the same as 2 so for every one slice landed on the target two identical cuts appear near each other.

A Rank: At this rank, the user must pour 40 chakra into their entire body, the charge time equivalent to handseals at the user's rank. In doing so, the user is granted a large increase in power and dexterity. This stimulates the muscles for two posts, making the user extremely dangerous. Striking and blocking speed becoming unseen to the human eye save for the sharingan, at this level every swing of the sword becomes the same as 4 so for every one slice landed on the target four identical cuts appear near each other. After using this level of the kenjutsu style there is a 10 post cool down, usable 2 times per topic.

S Rank: At this rank, the user must pour 50 chakra into their entire body, the charge time equivalent to handseals at the user's rank. In doing so, the user is granted a massive increase in power and dexterity. This stimulates the muscles for two posts, making the user an incredible killing machine. Power attacks and blocking become instantaneous (even unable to be seen or predicted by the sharingan), at this level every swing of the sword becomes the same as 10 so for every one slice landed on the target ten identical cuts appear near each other. This level of the Crane Style is only able to be used once per topic.
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Shinobu Miyamoto [technique list]
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