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 Jecht [Tech List]

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Jecht
Genin
Jecht


Male Character Age : 18
Posts : 66
Ryo : 7000

Jecht [Tech List] Empty
PostSubject: Jecht [Tech List]   Jecht [Tech List] Icon_minitimeThu Jun 27, 2013 8:39 am

Name: Hiten Mitsurugi-ryū [Flying Heaven Honourable Sword Style]

Rank of Jutsu: D-S

Element Affinity: N/A

Type: Inheritance

Distance: N/A

Description: The Hiten Mitsurugi-ryu is taught to the Seijuro family for generation. It is based on obtaining Shinsoku (godspeed). Hiten users need to have exceptional talents in both agility, Battōu-jutsu, observation to analyse opponents, and the perfect balance to place themselves in the best possible position to strike, meaning they must have good reaction time and speed. The art is based on swift, verstaile and accurate attacks on a target whether it's from the air or the ground. It is a style used by few, and was designed to let the user defeat numerous opponents with one or just a few strikes and its basics revolve around taking out multiple targets at once. The main mechanic of Hiten Mitsurugi-ryu is Battoujutsu. It was passed down to the Seijuro family, by their fathers or grandfathers.
One cannont perform Hiten Mitsurugi-ryū techniques without learning and understanding the art from their masters. Once they have, they may use the Hiten Mitsurugi-ryū techniques.



At D-rank (meaning Kenko), The user can passively send chakra to the body to be 10% more agile, 10% Speed increase and 10% increase in reaction rate. Once this has been activated, the user can perform Hiten Mitsurugi-ryu techniques. The boost lasts for 5 posts with a cooldown of 6 posts. Note: The user can still use Hiten Mitsurugi-ryu after the boosts are lost.


At C-rank (meaning Kenshi) The user charges for one post. The user's body speed increases by 15% and reaction rate increases by 15%. Lasts for 3 posts. Cooldown 5 posts.


At B-rank (meaning Kengo) The user charges for one post and their body's speed increases by 35% and reaction rate increases by 30%. Lasts for 6 posts. Cooldown 8 posts


At A-rank (meaning Kensei) The user charges for one post and their body's speed increases by 65% and reaction rate increases by 60%. Lasts for 8 posts. Cooldown 8 posts. Twice per topic. Once in this state, the user can perform Kuzu Ryū Sen (Nine Headed Dragon Flash)



At S-rank (meaning Kenjin) The user charges chakra passively. This technique increases the users speed by 120% and is used to perform the technique: Amakakeru Ryu no Hirameki (Heaven's Soaring Dragon Flash). Note: The user will have to pay the cost of chakra for BOTH techniques. Lasts for 2 posts, Once per topic. After the user has performed the technique and isn't a S-rank Samurai, his speed decreases by 40% for 3 posts, and can barely walk because of the strain. Afterwards, the user must create a healing topic of 500 words.
 

Name: Battōjutsu Stage I
Rank of Jutsu: D
Element Affinity: -
Type: Kenjutsu
Distance: -
Description: Passive; this technique is the first stage of iajutsu school of kenjutsu which focuses on quickly drawing one's sword for combat. At this stage the user is able to draw their sword from either their waist or from their back, this allows them to either get into position for fighting or to quickly draw their sword for blocking. This does now however allow for the user to both draw their blade and make an attack all at once, when using this level of iajutsu there is a one second delay between drawing the weapon and the first opportunity to strike. 5 post cool down.

Name: Volleyball Fist
Rank of Jutsu: D
Element Affinity: -
Type: Taijutsu
Distance: Direct Contact
Description: Passive, The user strikes their target with a powerful uppercut style strike which with added chakra is able to knock them fifty feet straight up into the air at 50mph before they reach maximum height and start to fall back down to the ground. A clean hit on a weaker point of the body, such as the jaw, can cause damage by either cracking the bone or dislocating the joint. If the victim doesn't land properly this has the potential to break bones from the force of gravity after a fifty foot fall. Rather than needing to charge chakra for the attack the user exerts all the energy for the technique in an instant with a cool down of 5 posts.

Name Hiten Mitsurugi Style: Do Ryu Sen (Earth Dragon Flash)
Rank of Jutsu: D
Element Affinity: N/A
Type: Kenjutsu
Distance: Self - 20feet
Description: Passive; The user sends a small amount of chakra to his sword, raises his sword and slams it towards the ground, causing it to form a fissure which travels at the speed of 25mph. After 10 feet, the fissure explodes, sending rubble of whatever substance the ground is made of at speed of 25mph (Note: This technique only works if the weapon is stronger than the material the ground is made of). Cooldown 3 posts

Cloud-Style Crescent Moon Beheading
Rank of Jutsu: C
Element Affinity: N/A
Type: Kenjutsu
Distance: 25ft
Description: The user swings their sword in a single, large, crescent moon-shaped arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously, it only covers the area in front of the user, can deflect D rank fire and C rank of everythin else. 2 post cooldown.


Name: Battōjutsu Stage II
Rank of Jutsu: C
Element Affinity: -
Type: Kenjutsu
Distance: -
Description: Passive; this technique is the second stage of iajutsu school of kenjutsu which focuses on quickly drawing one's sword for combat. At this stage the user is able to draw their sword from either their waist or from their back, this allows them to either get into position for fighting or to quickly draw their sword for blocking or striking. At this level the user is able to both draw their blade and make an attack all at once, this level of Battōjutsu only allows one swift strike to be performed before the user instantly returns their weapon to it's sheath. 5 post cool down.

Name Hiten Mitsurugi style: Ryu-tsui-sen (Dragon Mallet Flash)
Rank of Jutsu: C
Element Affinity: N/A
Type: Kenjutsu
Distance: Till blade's length
Description: Passive; the user leaps in the air, while in the air, the user uses the momentum from the fall to swing down the blade with two hands in a vertical motion, either striking the head or the shoulders. The user's blade is coated with chakra to add a stronger blow. If hit with the sharp edge, normally enough to decapitate a person's head, if done on the shoulders, goes as deep as the sword itself with 1.5 inches more. If hit from the reverse edge of a blade, can break bones and a concussion.
Cooldown 4 posts.

Name Hiten Mitsurugi style: Sō Ryū Sen
Rank of Jutsu: C
Element Affinity: N/A
Type: Kenjutsu
Distance: Blade length till 10ft
Description: Passive; While the user sheaths his sword and goes into the Battōu-jutsu stance, the sword is swung at the opponent like usual. The true strength from So Ryu Sen is that it is followed up by a second attack, after the first attack from the sword hits, the sheath is also swung at the target in rapid succession. So Ryu Sen is extremely useful when the first attack misses the target (or does not cause enough damage to down an enemy), since the sheath attack gives the user a follow-up or chance to strike at the opponent again. The sheath is hard enough to cause enough damage to stun the target and the damage is fractures, stun lasts for one post. Cooldown 4 posts

Name: False Clone Technique
Rank of Jutsu: B
Element Affinity: -
Type: Taijutsu
Distance: 30 feet
Description: The user gains an enormous bust of speed that allows them to move so fast that they leave false images of themselves in their wake. At any given time there can be up to ten images in the near area and until the user of the technique stops moving it is impossible to tell which is real and which is false image. If the user is struck and/or stops moving then all false images are immediately dispersed. This technique can be kept up as long as the user likes given that they pay ten chakra every round after activation in upkeep.

Name  Hiten Mitsurugi style: Jin Ryu Sen
Rank of Jutsu: B
Element Affinity:  N/A
Type: Kenjutsu
Distance: 0-20 feet
Description:
The user charges for one post or readies for a batto-stance. After he has accomplished either, he runs towards the target or multiple targets and in a flash, strikes them. If done on multiple targets, it is one hit per target with a maximum of 10 targets. The damage is enough to cause concussions with multiple 1 inch slashes, the concussion lasts for 1 post if done on multiple targets. If done on a single target, the user attacks the target multiple times using either the blunt side of his sword or the sharp side, on the target's head, shoulders and chest, causing a concussion along with fractures and bruises, which lasts for one post if done with the blunt side, if not, 2 inch slashes on the chest and shoulders if done with sharp side. The speed at which one moves is that of a Special Jounin (40mph), after one reaches a rank higher than Special Jounin, the speed is adjusted to that rank accordingly. Cooldown 6 posts
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