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 Neko Clan

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Bryn T. Stormblood
Yamakage
Bryn T. Stormblood


Male Character Age : 21
Posts : 506
Ryo : 10220

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PostSubject: Neko Clan   Neko Clan Icon_minitimeSun Mar 31, 2013 4:16 am

Neko

Neko Clan Cateyecopy_zps90e28f61

Bloodline: Cateye

Bloodline Ability: All of the special abilities of the Neko clan lie within their eyes, their eyes that contain the special Doujutsu known as the Cateye. There are a wide range of physical effects that the Cateye gives its clanmates, all revolving around the ideal kitty cat.

Eyes
Firstly, are the abilities that make the Neko more like felines. Most obviously a part of the Cateye, is that it gives all clanmates the eyes of a cat. This means that they can see flawlessly in the darkness as long as there is any trace of light even if it is the smallest, and cannot be blinded by any light source, or lack-thereof.

Reflexes
Cats have always been well known for their unreal reflexes and reaction timing, and often have regular people gotten lucky in certain situations, and have used the term, "I have reflexes like a cat." Well, living true to this, the Cateye gives its clanmates flawless reaction timing. When something happens around the Neko, they react almost instantly as what they were reacting to. (This means that, like the Uchiha's Kamui Path, all stat boosts involving reactions or reflexes are void (Negative and positive), because their reaction timing is naturally as good as it gets.)

Claws
All of the Neko's fingernails are replaced with cat claws. They can slice through human flesh, clothes, and leather with ease, but they can't cut through any type of armor, just like regular cat claws. They are each one inch in length, and give the Neko the ability to climb up trees and walls without the use of chakra focus, as well as giving the Neko increased traction, giving them the ability to make hairpin turns and abrupt stops without damage. The Neko's sharp, carnivorous fangs also have the same properties.

Balance
No matter how high, the Neko always find a way to somehow land on their feet. The Neko are also equipped with a tail half the size of their overall height, making it so that the Neko cannot lose his or her balance. If the tail is grabbed, it can be mildly painful, yet enrage the Neko.

Tracking Nose
Neko, like cats, have an acute sense of smell, giving them the ability to track anyone within a mile of them. Keep in mind, all this does is give them the location of the target, it can't in any way hint the user as to what the target is doing (like preparing a long-ranged jutsu). Neko cannot smell jutsu, only living beings with blood and glands, as is what gives something its scent.

Cat Ears
Human ears are replaced genetically by cat ears scaled to the size of the Neko's head. These ears are sensitive enough to the point that they can here a whisper from 50ft away in blistering wind. These have also proven to be a weakness of the Neko. If a seemingly high-pitched noise (like a dog whistle) is heard, the Neko has a "sensory overload" and tucks his or her ears back and sits down with wide eyes, paralyzed until the noise is over. The same can happen if the Neko is trapped inside a very small space.

Transformation
Every Neko, from day one, has the ability to transform into a small cat. The cat is always the same size, unless a jutsu is used to transform specifically into a different cat other than the user's normal cat form. The cat form is just like a house-cat in size and appearance (fur color matching the color of the Neko's hair), and all of its physical attributes match that of the Neko before it transforms. No better stat changes, no worsening stat changes, just cosmetic changing into a small cat. Some Neko choose never to leave this form, while others choose to never use this form. It is a personal choice.

Immortality
The catfolk of the Neko clan are immortal, simply in a sense that they do not age. They can still be slain by normal means, just not age. And it isn't that they exactly never age, it is that they choose when to age. It is for this reason that the Neko clan can live to be hundreds of years old, while still looking like a young child, and then one day just decide to turn to dust. Some believe the gods gave these cats the ability to live forever simply because they knew they would not abuse it, because cats are too curious, and eventually, they grow bored of living in this world, and choose to figure out what's in the next. Because of this, catfolk never grow to be over a few hundred years old, because it is usually around then that they choose to age and die, fully knowing that age is not reversible.

Clan History: The Neko Clan has been around for hundreds of years, since the early days of the First Era. It is believed that they were in fact around even before the ideals of the first shinobi began, and it was only after that they incorporated shinobi battle styles into their already gifted attributes to make them a feline warrior clan. Granted, the felines are merely gifted in the art of combat, they do not particularly enjoy fighting, they only fight when tey feel like it.

Which seems to be the theme of the history of the Neko: Doing whatever it is they feel like doing. Focusing on the shadows, the Neko have been more than capable of dropping in and out of any scenario they deem worthy of dealing with, while all the while staying unnoticed and subtle. They have been seen, throughout these hundreds of years, alongside rulers of goodness and of truth, and equally among evildoers and tyrants. Sometimes, even, they will be the ruler, and other times the servant. Sometimes they lay down the law, and sometimes they uproot the law just for fun. And at the end of the day, they will probably end up just getting bored and changing paths anyway. This has been the pattern, or lack-thereof, of the Neko Clan for their entire existence, and so far, it has been working fairly well for them.

Location: Morigakure

Limit on Jutsu: 3D, 2C, 2B, 1A, 1S

Genin (D Rank)

Name: Neko Neko Barrage
Rank of Jutsu: D
Element Affinity: Genjutsu
Distance: Within earshot
Description: Requires charging equal to handseals at this rank. After charging the proper amount of chakra into the vocal chords, the user emits a sharp "mew," like that of a kitten. After the victim hears this, the illusion begins. It starts as one kitten cutely walking up to the victim, and it begins to lick his/her foot. Then, from appearingly out of nowhere, about a thousand other fluffy kittens attack the victim, licking them anywhere and everywhere, causing them to roll around on the ground laughing from uncontrollable tickling sensations all over the body for three posts. Four post cooldown.

Name: False Flame Technique
Rank of Jutsu: D
Element Affinity: -
Type: Ijutsu (Dokujutsu)
Distance: Self
Description: After charging chakra equivalent to handseals at this rank, the Neko creates a toxic poison out of their saliva glands. The poison is now coating their tongue, and able to be applied to a weapon, a claw, a tooth, or really anything else. This poisin has to be administered into the bloodstream to take effect, which is why it is best to apply it to something sharp that can break skin. The poison lasts for 3 posts or until applied to someone, which is when it can disappear. In this case, if it gets into the blood of the target, it causes a pain that mimics that of 3rd degree burns for everywhere 4 inches within the radius of the entry wound. The harmed area of skin also appears to be bright red. Cooldown of 4 posts after the poison wears off. (This poison can also be used to be put onto food or drinks, in which case the entire digestive track feels the same pain for the same duration, although it, just like other uses of this poison, causes no long-term harm).

Name: False Numb Technique
Rank of Jutsu: D
Element Affinity: -
Type: Ijutsu (Dokujutsu)
Distance: Self
Description: After charging chakra equivalent to handseals at this rank, the Neko creates a toxic poison out of their saliva glands. The poison is now coating their tongue, and able to be applied to a weapon, a claw, a tooth, or really anything else. This poisin has to be administered into the bloodstream to take effect, which is why it is best to apply it to something sharp that can break skin. The poison lasts for 3 posts or until applied to someone, which is when it can disappear. In this case, if it gets into the blood of the target, it causes a tingling numbness for everywhere 4 inches within the radius of the entry wound. The harmed area of skin also appears to be bright white, devoid of all colour. Cooldown of 4 posts after the poison wears off. (This poison can also be used to be put onto food or drinks, in which case the entire digestive track feels the same nukbness for the same duration, although it, just like other uses of this poison, causes no long-term harm. It basically acts as an intense laxative).

Chuunin (C Rank)

Name: Black Cat Bad Luck
Rank of Jutsu: C
Element Affinity: -
Type: Genjutsu
Distance: Within Earshot
Description: Passive. This genjutsu is more an alteration of reality than a torture of the mind. After omitting a sharp hiss, like that of an angry cat, the victim is caught in an alternate reality when everything that happens with the victim is unlucky. No pain is caused in the mind of the victim, they just get really frustrated that they can't win and that it is extremely hard to figure out the genjutsu because of how realistic it is. (If they go to unsheathe a sword, the sword flies out of their hands, if they start running they trip and fall, if they try to jump, they break a leg, etc etc). Like any other genjutsu, the victim in reality is actually standing still the whole time, as the entire made-up scenario plays out in their head. This genjutsu lasts for 4 posts. Cooldown of 5 posts.

Name: False Paralysis Technique
Rank of Jutsu: C
Element Affinity: -
Type: Ijutsu (Dokujutsu)
Distance: Self
Description: After charging chakra equivalent to handseals at this rank, the Neko creates a toxic poison out of their saliva glands. The poison is now coating their tongue, and able to be applied to a weapon, a claw, a tooth, or really anything else. This poisin has to be administered into the bloodstream to take effect, which is why it is best to apply it to something sharp that can break skin. The poison lasts for 5 posts or until applied to someone, which is when it can disappear. In this case, if it gets into the blood of the target, it causes paralysis for everywhere 12 inches within the radius of the entry wound (if used on a limb, it paralyzes the entire limb). It lasts for 4 posts. The affected area of skin also appears to be bright white, devoid of all colour. Cooldown of 6 posts after the poison wears off. (This poison can also be used to be put onto food or drinks, in which case the entire digestive track feels the same nukbness for the same duration, although it, just like other uses of this poison, causes no long-term harm. It basically acts as an intense laxative).

Special Jounin (B Rank)

Name: Minor Feral Transformation: Bearcat
Rank of Jutsu: B
Element Affinity: -
Type: -
Distance: Self
Description: Requires charging equal to handseals at this rank. This is the first feral transformation of the Neko Clan. The only reason clanmates remain fully conscious when they transform normally is because they maintain the same level of power throughout the process. As soon as they add more power to transform into something stronger, their instincts take over, and they operate solely on them instead of on higher reasoning, much like a predator cat. In this state, the Neko transforms itself into a bearcat, about 3 feet tall on all fours and 5 feet in length with a 2 foot-long tail. In this state, they are composed mostly of muscle, and their paws and legs primarily look much, much thicker. Strength increases by 50%, and speed increases by 20% for the duration of this transformation (5 posts). Claws can now shred through steel. Requires a 20 chakra activation, and 10 chakra every other post to keep active.

Spoiler:

Name: False Incineration Technique
Rank of Jutsu: B
Element Affinity: -
Type: Ijutsu (Dokujutsu)
Distance: Self
Description: After charging chakra equivalent to handseals at this rank, the Neko creates a toxic poison out of their saliva glands. The poison is now coating their tongue, and able to be applied to a weapon, a claw, a tooth, or really anything else. This poison has to be administered into the bloodstream to take effect, which is why it is best to apply it to something sharp that can break skin. The poison lasts for 5 posts or until applied to someone, which is when it can disappear. In this case, if it gets into the blood of the target, it causes a pain that mimics that of 3rd degree burns for the entire body. The entire body also appears to be bright red. The pain lasts for 7 posts, then disappears, causing the victim to suffer from -30% strength and speed for 7 more posts after it fades. Cooldown of 8 posts after the poison wears off. (This poison can also be used to be put onto food or drinks, causing the same pain but from the inside the digestive track intead, just like other uses of this poison, causes the digestive system to gradually shut down over a 3 day period, causing the victim to die and be in severe pain until so unless an intervention occurs from an A rank Ijutsu technique)

Jounin (A Rank)

Name: Major Feral Transformation: Panther
Rank of Jutsu: A
Element Affinity: -
Type: -
Distance: Self
Description: Requires charging equal to handseals at this rank. This is the first feral transformation of the Neko Clan. The only reason clanmates remain fully conscious when they transform normally is because they maintain the same level of power throughout the process. As soon as they add more power to transform into something stronger, their instincts take over, and they operate solely on them instead of on higher reasoning, much like a predator cat. In this state, the Neko transforms itself into a panther, about 6 feet tall on all fours and 13 feet in length with a 5 foot-long tail. In this state, they are composed mostly of well-carved muscle, and their paws and legs primarily look much, much thicker. Strength increases by 70%, and speed increases by 50% for the duration of this transformation. Claws can now shred through titanium. Usable once every 3 OOC days.
40 chakra to activate and 10 chakra every other post to keep active.

Spoiler:

S Rank

Name: Black Blood Technique
Rank of Jutsu: S
Element Affinity: -
Type: Ijutsu (Dokujutsu)
Distance: Self
Description: This is the strongest known poison in the world, and is developed from mixing the blood of the Neko with the saliva of the Neko via chakra. After charging chakra for the necessary amount of time (the same as handseals), the Neko bites a finger and drops one drop of blood into their mouth, mixing together the saliva, blood, and chakra, creating the poison. The poison stays active in the mouth, or on a weapon of some kind should the user choose to lick one, for 3 posts. After it makes contact with the skin of the target, it seeps into the bloodstream and takes effect, causing what looks like to be blackening veins from the entry point and slowly spreading to the rest of the body. Within 10 seconds of being exposed, the victim begins to have a seizure, and when the seizure ends the victim is paralyzed completely. This paralysis lasts for 7 days, in which time the victim may get it cured. Using 200 chakra from two Ijutsu specialists (400 chakra total), one to remove the poison and the other to keep the heart from failing during the procedure, the poison can be cured. Also, an S rank extraction-based Ijutsu would work to cure it.


Last edited by Bryn T. Stormblood on Wed Apr 03, 2013 1:27 am; edited 3 times in total
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Shizen Tekuta
Shinkage
Shizen Tekuta


Male Character Age : 29
Posts : 242
Ryo : 5195

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PostSubject: Re: Neko Clan   Neko Clan Icon_minitimeWed Apr 03, 2013 12:51 am

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