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 Henkaku, Sora [Technique List]

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Sora
Chūnin
Sora


Character Age : 16
Posts : 125
Ryo : 9204

Henkaku, Sora [Technique List]  Empty
PostSubject: Henkaku, Sora [Technique List]    Henkaku, Sora [Technique List]  Icon_minitimeSun Mar 31, 2013 8:08 am

Name: Body Change
Rank of Morph: E
Cost: 1 Points
Description: This Morph allows the user to modify any physical aspect of their body and change it to another, this allows them to change physical appearances perfectly similar to the henge jutsu but as a physical and lasting change. The user is able to change anything from gender to height as long as it stays within the bounds of normal human growth. Lasts until the end of a topic, cannot be used to increase any stats as it is purely a cosmetic change.

Name: Sky Walk Jets
Rank of Morph: D
Cost: 2 Points
Description: This Morph causes the back of the calves to harden an extrude a small tube which points downwards, this tube's opening is level with the achillis tendon of the leg and is an inch in diamater at its base slowly fading into the legs. These tubes are small 'jets' which are able to at will expel a burst of compressed air. This burst of air allows the user to 'jump' off the air itself at will, using the air as a solid substance.

Name: Projectile Launcher Mk 1.
Rank of Morph: D
Cost: 2 points
Description: This Morph causes three small tubes to rise from the user's forearms (Total of 6 tubes), these tubes are slightly larger than a senbon and are har to the touch. Each tube is capable of shooting a senbon like calcified mass each post (Total of 6 per post), these projectiles are 15cm in length and are as hard as iron but are incapable of piercing anything of iron durability or higher. They fly at a speed of 20mph for 30 ft and upon striking the target they will stick 5cm into the flesh.

Name: Cutting Blade
Rank of Morph: D
Cost: 2 Points
Description: This Morph causes a retactable blade to grow out of the users palm. This blade is functionally the same as a standard katana with the durability and hardness of iron, it is sharp on both sides and is able to be used as a sword. It is 3 ft in length and is 6 cm wide and tapers sharply to a point at the end.

Name: Spitfire
Rank of Morph: D
Cost: 2 Points
Description: This Morph changes the inside of the User's mouth so that the saliva producing glands produce a flammable liquid, the teeth are changed as well so that when the liquid passes over them it is able to ignite. This allows the user to spit a ball of flame up to 5ft at a speed of 10mph once every other post, ie a 1 post cooldown. These flames act like a patch of flammable solvent and will adhere to any target struck, burning for a total of 2 posts unless put out (like regular flames) and igniting flammable materials. Any flesh it comes into contact with will take first degree burns.

Name: Bestial Influence
Rank of Morph: C
Cost: 4 Points
Description: This morph causes the user's body to bulge as its muscles have their growth accelerated, as a result the user gains a noticeable increase in mass and looks much more muscly, the user's hands and feet are made slightly beastlike. This causes a 20% increase in strength as well as claws to form on the end of the users hands and feet (2cm long), these claws are one rank less durable than iron and incapable of piercing it though they can be used to rend flesh.

Name: Stoneskin
Rank of Morph: C
Cost: 4 points
Description: This morph hardens the user's skin turning it into a dark black colour with a glossy sheen, in addition the skin looks as if it is made up of numerous interlocking plates. The skin now has the duability of iron and behaves like a skintight suit of iron armour.

Overcharge: [4 Points] The durability and hardness of the skin increases to steel.

Name: Sickly Hands
Rank of Morph: C
Cost: 4 Points
Description: This Morph causes the user's fingers to become hollow and open with a hole at the end of each one, these holes excrete a poisonous gas in a cloud around the user's hands that can be used to enhance taijutsu. This gas cloud constantly surrounds the user's hands and rises slowly up their arms being attracted to the static charge of their body. When this poisonous gas comes within an inch of an enemy or the target is struck the gas will latch onto their skin and invade their body. This gas mixes with the blood of the user and becomes a poison that reduces speed by 20% for the immediate post after being struck, in addition if a target is affected by the gas 3 times they become extremely nauseous and dizzy with a high chance of throwing up for a post, effectively heavily limiting their possible actions.

Name: Morph Style: Andlat Wielding
Rank of Morph: [Style]
Cost: 4 Points
Description: This Morph is much less pronounced than the usual Morphs of the Henkaku clan, it is only slight modifications to the body to allow th user to wield Andlat and other hammers with great efficiency. Small jets form along the arms of the user and in the ends of their elbows, in addition their muscles gain a slight increse in mass to help swing Andlat well. These jets and the increase in muscle density help to swing Andlat around with both speed and power, he jets also function to help counteract momentum to give the wielder more felxibility in their strikes.

This Morph Style grants an increase in 20% to the strikes of Andlat and the same increase to the strength of the hits. In addition the hammer becomes almost magnetic and is hard to remove from the user's hand, preventing it from being knocked away. Once a topic while this morph is active the user can use the following ability.

Concussive Pound: The user swings the hammer through the air and causes a concussive wave to spread in front of the hammer's direction. This wave does little damage to any targets but has eough force to knock a person back 10m. This technique is used mostly for defensive purposes.

Name: Gaon Cannon
Rank of Morph: B
Cost: 6 Points
Description: This Morph casuses the users forearm (Only one decided by user) to change into a large cylindrical tube with the users hand being partially covered by the cannon. (The hand can still function as normal). This cannon is hard to the toch and feels like iron with a dark appearance. Once per post the user is able to fire a blast of bio-energy from this cannon. This blast travels at a speed of 30mph and is capable of shattering iron and denting steel. This blast is strong enough to break bones on unprotected targets who are hit by it. 3 post cooldown on each blast.

Overcharge: [2 Points] The Overcharged Gaon Cannon has its coldown reduced by 2 posts and is able to once a topic charge up for two posts to fire an extremely powerful blast. Thi blast travels at a speed of 45mph and is able to shatter steel, though it will still only break bones if it hits an unprotected target.

Name: Gaon Soaring
Rank of Morph: B
Cost: 6 Points
Description: This Morph causes sveral large dark cylinders to appear all over the user's body, all pointing towards the ground. Two large ones and a scattering of small ones form on the user's back in the shape of an upside down c with jets pointing down to the left and the right. More cyilinders form out the back of the user's calf and a just above the elbows. These jets are able to constantly channel a pressurised stream of air that allows the user to fly freely through the air. In addition the user gains a 40% increase in speed.

Overcharge: [4 Points] The Overcharged Gaon Soaring sacrifices strength for speed as more jets form all across their body. In addition small fins form along their limbs to further aid in their manuverability. In this form the user gains an extra 20% increase in speed (Total 60%) at the cost of a 40% decrease in strength. They are also able to once a topic increase this bonus by another 20% (Total 80%) for two posts.

Name: Henkaku Vines
Rank of Morph: B
Cost: 6 Points
Description: This Morph changes the makeup of the user's limbs so that they are constructed out of highly elastic tendrils that can seperate out into a collection of vine like tendons. These fleshy vines are able to stretch and extend up to 20 ft away and can wrap up an opponent, these tendrils are the hardness of steel. This not only extends the reach of the user significantly but it also allows them to use their vine like protrusions to grab onto things at a distance. The user is able to form the tendrils and reform their limbs at whim and can change each one seperately.

Name: Hyper Healing
Rank of Morph: A
Cost: 10 Points
Description: This Morph uses the incredible flexibility of the Henkaku's genetic code to hyper-accelerate their healing process. As a result the user gains incredible healing and regenerations abilities, though they are limited. The limit to the healing follows the table below and shows how many times this Morph allows the user to heal depending on the damage dealt. (Total of 9 Heals)

C Rank and below damage - 5 times
B Rank - 3 times
A Rank - 1 Time

Overcharge: [4 Points] The Overcharged version of this ability allows the user to heal each rank of damage an extra time. In addition the user is able to avoid death ONCE while Overcharged and is able to halve the effects of an S rank via healing. Avoiding death simply means that any damage which strikes a fatal blow is reversed over time, the user is still knocked out for the rest of the topic.

Name: Genetic Gas
Rank of Morph: S
Cost: 14 Points
Description: This Morph opens up the pores of the user's body and causes their body to emit a gas from evry pore of their body. This gas is highly toxic to any non-Henkaku and will not harm other clan members as it is based off their genetic formula. This gas is almost translucent and is slightly purple in colour, it hovers in a constant cloud 1ft around the user. The user is able to shoot this gas a distance of 40ft by accumulating it for a post, when shot this gas travels at 60mph and travels in a ball 5ft in diameter. If shot the gas will not surround the uer's body for the next 5 posts as they generate more. When inhaled the gas invades the bloodstream of the opponent and will cause their blood cells to rupture. For anyone below A rank this will cause them to pass out immediately and if they continu to be exposed to the gas they will die after three posts of exposure. For A rank and above they recieve a 40% decrease in all stats the first time they breath in the gas followed by unconciousness the second time.

Overcharge: [10 Points] The Overcharged version of this Morph allows the user to once a topic expel all of the gas in a single attack. This causes an explosion of the gas in a 60 ft area and the gas travels at 60mph, the concentration of this gas is also much higher and reduces the exposure time needed to kill those below A rank by one post. For A rank and above this concentration of gas will cause immediate unconciousness.

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